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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 4:25 am |
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Joined: Wed Mar 01, 2017 2:41 pm Posts: 0 Gender: male
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Simmen, why don't you just post what you have so far in this topic, and if people can add to it, they can do so in this topic.
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 6:34 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Seems like I started a debate.. that was not my intentions I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted Maybe I'm just trying to do it in a way to complicated way
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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aister
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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 6:39 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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@HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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agonasani
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Post subject: Re: I'm making a text based version of Supermechs Posted: Thu May 30, 2013 5:29 am |
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Joined: Tue Dec 21, 2010 3:35 pm Posts: 614 Location: FYRO Macedonia Gender: male
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simmen wrote: Seems like I started a debate.. that was not my intentions I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted Maybe I'm just trying to do it in a way to complicated way almost all of us do stuff in the most complicated ways the first time
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BMO chop(If this was a real attack you'd be dead)
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 6:41 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Yeh.. but Im supposed to be better than the rest of you ![Sad :(](./images/smilies/icon_e_sad.gif)
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![Image](http://i249.photobucket.com/albums/gg226/gunfire72/mentorsig.png)
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Elric
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:04 am |
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Joined: Fri Aug 07, 2009 1:50 pm Posts: 551 Location: America Gender: male
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simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? ![Smile :)](./images/smilies/icon_e_smile.gif) I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....
Java games are usually multiplayer, not always but mostly.
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agonasani
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:05 am |
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Joined: Tue Dec 21, 2010 3:35 pm Posts: 614 Location: FYRO Macedonia Gender: male
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simmen wrote: Yeh.. but Im supposed to be better than the rest of you ![Sad :(](./images/smilies/icon_e_sad.gif) well then we are 1
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:37 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Elric wrote: simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? ![Smile :)](./images/smilies/icon_e_smile.gif) I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....
Java games are usually multiplayer, not always but mostly.Because.. I know java, not C++ Simple as that ![Smile :)](./images/smilies/icon_e_smile.gif)
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![Image](http://i249.photobucket.com/albums/gg226/gunfire72/mentorsig.png)
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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HFairytail
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Post subject: Re: I'm making a text based version of Supermechs Posted: Sat Jun 01, 2013 1:44 am |
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Joined: Wed Feb 20, 2013 9:00 pm Posts: 24 Location: USA
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aister wrote: @HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative ![Very Happy :D](./images/smilies/icon_e_biggrin.gif) ~ I'm never to lazy to learn... New play toy. heehehee I'll most certainly have to look and see what I've been missing, or ignoring. I just usually refresh things for updates until I get used to the system / program I'm using. *shrugs* Thanks.
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maxattack
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Post subject: Re: I'm making a text based version of Supermechs Posted: Mon Jun 03, 2013 2:57 am |
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Joined: Wed May 26, 2010 8:09 pm Posts: 1900 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me Gender: male
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simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? ![Smile :)](./images/smilies/icon_e_smile.gif) May be late, but I've been programming in Java for over two years, and I'd be willing to help ![Smile :)](./images/smilies/icon_e_smile.gif)
_________________ Retired AANC Mentor | Retired MT Member | CMoTM | SoTM IGN(s) : Maxattack, MAXS
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