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MmCm6
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Post subject: Re: Advice for the New Player. Posted: Thu Feb 17, 2011 3:32 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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hootsh wrote: Thanks very much for the help, nice guide.
I have one question though, if you please, why are damage units so bad? Simply put, a Ranged-based (ranged/armoured) army would cut deeper into a Damage-based (damage/armoured) army before the damage units can actually begin to attack, so you lose more units in the process. This is due to Damage's second-strike nature, so Damage units actually attack after Ranged units do.
Although, Damage is not at all useless, you may keep a few around for general outpost defense or something like that, but not when you're out in a war.
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[Advice for the New Player Here]
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hootsh
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Post subject: Re: Advice for the New Player. Posted: Fri Feb 18, 2011 7:07 pm |
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Joined: Sat Feb 05, 2011 11:32 pm Posts: 2
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I see, so if its like 2 squads of the same units fighting and my opponent sacrificed range units' space for damage units; I'm definitely going to kill a lot of his units first before he kills mine.
Thanks for the help mate.
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Digits
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Post subject: Re: Advice for the New Player. Posted: Tue Mar 22, 2011 4:38 pm |
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Joined: Sun Mar 20, 2011 4:11 pm Posts: 1
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2) Follow the tutorial – The most fundamental piece of advice here. The tutorial covers most of the basics from resource production to squad building. Some players get impatient and skip it, only to find themselves stuck at a gentle learning curve. Don’t be one of them. --> you will have an outpost, screaming to be counqered by a neighbor. 50 tokens for him, none for you. Do not follow the tutorial, but only for 1 time. then forget that world. You made your first mistake. 8) Never take what you can’t keep – those 19 crystals on that empty colony may seem tempting, but think about it. Can you defend it at all afterwards? Having a good army size before you attack deters potential attackers to your newfound treasure; without them, you’ll lose stuff as you get them. --> sure, let someone who allready is forming an edge over you take them this makes sure you won't catch up at all. 12) Got conquered? No problem – If you’re new, being conquered is actually beneficial; you get time and relative safety to build up and procure an army, as well as to plan your way ahead. Don’t rebel unless you feel absolutely sure you can handle the worst-case scenario. --> sure, but remember, you can not counqer anyone while you, your self is counqered. that means you will never have the same income as those who have counqered others. This makes sure even if you break out of protection you will not be able to fight in a big war. You might end up as cannonfodder, if you are lucky. actualy most other points in this tutorial are against eatch other, but not my role to point them out. advice for a new player on the link below. from that you will gain the knowledge to know how come someone can have instantly at tick 1 far more troops and resources than you at tick 100. a more honest guide.
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MmCm6
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Post subject: Re: Advice for the New Player. Posted: Tue Mar 22, 2011 5:04 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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Digits wrote: 2) Follow the tutorial – The most fundamental piece of advice here. The tutorial covers most of the basics from resource production to squad building. Some players get impatient and skip it, only to find themselves stuck at a gentle learning curve. Don’t be one of them. --> you will have an outpost, screaming to be counqered by a neighbor. 50 tokens for him, none for you. Do not follow the tutorial, but only for 1 time. then forget that world. You made your first mistake. If you don't follow the tutorial, how will you learn to play from the start? Trial and error? Touch-and go? It's just common sense to follow the tutorial, and although some steps (such as building an op) are gonna end up as a loss to you as you get better, those op's will be left alone. Anyways, you get compensated for building the tutorial op, so why not? And if anything, the 'Captured your first oupost' achievement is the easiest one you could get, so most anybody has it, especially would-be agressors. Token argument=invalid.8) Never take what you can’t keep – those 19 crystals on that empty colony may seem tempting, but think about it. Can you defend it at all afterwards? Having a good army size before you attack deters potential attackers to your newfound treasure; without them, you’ll lose stuff as you get them. --> sure, let someone who allready is forming an edge over you take them this makes sure you won't catch up at all. Ah yes, then let yourself be the target of more (and possibly more powerful) entities by claiming something you can't defend. Better leave it be than take it and have it lost before long.12) Got conquered? No problem – If you’re new, being conquered is actually beneficial; you get time and relative safety to build up and procure an army, as well as to plan your way ahead. Don’t rebel unless you feel absolutely sure you can handle the worst-case scenario. --> sure, but remember, you can not counqer anyone while you, your self is counqered. that means you will never have the same income as those who have counqered others. This makes sure even if you break out of protection you will not be able to fight in a big war. You might end up as cannonfodder, if you are lucky. Income isn't really important, it's what you do with the income you have. Hell, you could start off having 20 metal and oil per tick and still do relatively well. Just start building troops little by little, and vote to get the blue tokens. After that, just rebel and start expanding.actualy most other points in this tutorial are against eatch other, but not my role to point them out. Like what? I'd like to know.advice for a new player on the link below. from that you will gain the knowledge to know how come someone can have instantly at tick 1 far more troops and resources than you at tick 100. a more honest guide. I've put my opinion on there and I have my reservations, but I'll let the others decide for themselves how well you wrote that guide. Anyways, with a similar mindset and you advertising your guide on here as a response to me posting my comment on yours, makes me suspicious.
Remember kids, Multi-accounts are a big no-no, even in the forums ![Smile :)](./images/smilies/icon_e_smile.gif)
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![Image](http://i864.photobucket.com/albums/ab207/MmCm_6/Sigs/SIG-1.png)
So yeah, I'm the guy everyone eventually hates.
[Advice for the New Player Here]
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shadow51981
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Post subject: Re: Advice for the New Player. Posted: Tue Mar 22, 2011 8:12 pm |
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Joined: Sat Jan 15, 2011 7:19 am Posts: 174 Location: valley of the shadow of death Gender: male
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Nice One! it'll be a big help for new players..
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Vospader21
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Post subject: Re: Advice for the New Player. Posted: Mon May 30, 2011 7:33 pm |
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![Specialist Specialist](./images/ranks/rank3.png) |
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Joined: Wed Dec 08, 2010 5:09 am Posts: 39
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I gotta say this has some very useful tips. I like to use armored tanks coupled with ranged infantry. Now I know that's something I should generally avoid.
Hey what do you think of this combo? 3 armored tanks, one of each weapon type. 6 damage vehicles, two of each weapon type. 9 ranged infantry, 3 of each weapon type.
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MmCm6
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Post subject: Re: Advice for the New Player. Posted: Wed Jun 01, 2011 3:37 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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For each squad?
Anyways, it's up to you and your needs, but I'd suggest you generally avoid damage units, as well as using more than one chassis type as a major chassis. Damage units, as already explained, aren't really efficient, especially against a decently built ranged army. Most people would agree with that. Also, using more than one chassis type somewhat cuts down your army's combined attack power, although it provides you with more flexibility. I suggest finding a balance, maybe using two chassis types, but one chassis type should have more units than the other, since the other chassis type serves as a special force for dealing with units that will normally crush your main chassis (these units would most likely be anti-tanks). I also don't like using tanks, but that's just my preference.
_________________
![Image](http://i864.photobucket.com/albums/ab207/MmCm_6/Sigs/SIG-1.png)
So yeah, I'm the guy everyone eventually hates.
[Advice for the New Player Here]
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Vospader21
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Post subject: Re: Advice for the New Player. Posted: Wed Jun 01, 2011 4:03 pm |
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![Specialist Specialist](./images/ranks/rank3.png) |
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Joined: Wed Dec 08, 2010 5:09 am Posts: 39
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Alright then I'll avoid damage units from now on, I'll probably save on metal that way. Anyway I personally find tanks to be very effective as shields for ranged units.
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MmCm6
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Post subject: Re: Advice for the New Player. Posted: Wed Jun 01, 2011 4:19 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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Yes, but I don't think armoured tanks defend non-tank ranged units first, if at all. And since Ranged tanks (or tanks in general) can really run your resources to the ground (especially if you're building them en masse), I'd suggest you switch to another chassis. But again, it's up to you and your capabilities and needs.
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![Image](http://i864.photobucket.com/albums/ab207/MmCm_6/Sigs/SIG-1.png)
So yeah, I'm the guy everyone eventually hates.
[Advice for the New Player Here]
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THENICKRULZ
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Post subject: Re: Advice for the New Player. Posted: Mon Aug 15, 2011 6:47 am |
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Joined: Fri Mar 18, 2011 4:14 pm Posts: 1346 Location: Mau5 Land of Mouses. Gender: male
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maanco549 wrote: Excellent guild. i hope it is given in the link of it is given in the frist message you get from the admin or in the tutorial it could really help some people and less will quit
TIP: the best ratios I've found are: Tanks: 3 amour 7 range Vehicles: 5 amour 10 range Infantry: 10 amour 20 range That's the ratio I use, well done fantastic guide and I only looked at it cause it was in your sig, great idea! Also very good guide!
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