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Andrew
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Post subject: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:15 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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This was a minor update with 2 simple balance changes:
1) Colonies will get a crystal when they reach 30 power now instead of 20. This is to give players more time to expand and build an army to be better able to protect the crystal they receive and to make it harder to "crystal farm".
2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.
Feel free to discuss these specific changes in this thread, give feedback, suggestions, etc but try to keep it specific to these changes.
-Andrew
_________________ Ex-
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ninja0
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:16 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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I've also noticed that you added the power of an alliance to the 'alliances' tab.
And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?
Other than that, this update is perfectly fine.
_________________ IGN: ninja0 Skype: fackninja0
Last edited by ninja0 on Sat Sep 10, 2011 9:20 pm, edited 1 time in total.
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shelton9778
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:17 pm |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1129 Location: Ocala Gender: male
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Andrew wrote: This was a minor update with 2 simple balance changes:
1) Colonies will get a crystal when they reach 30 power now instead of 20. This is to give players more time to expand and build an army to be better able to protect the crystal they receive and to make it harder to "crystal farm".
2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.
Feel free to discuss these specific changes in this thread, give feedback, suggestions, etc but try to keep it specific to these changes.
-Andrew I think this is awesome updates
_________________ You Will Never forget Me I am The Light and The Dark.
![Image](http://i.imgur.com/DLfIC.png) IGN Fallen Angel, Mr. Leader, Vincent Skype: fallen_angel0825
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Andrew
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:21 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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ninja0 wrote: I've also noticed that you added the power of an alliance to the 'alliances' tab.
And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?
Other than that, this update is perfectly fine. Yes this was actually ninja updated in recently... surprise! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
-Andrew
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ninja0
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:22 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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patterpatter9
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:24 pm |
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Joined: Wed Mar 09, 2011 2:38 am Posts: 58 Location: Bangkok,Thailand Gender: male
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so i got to reach power 30 to get a cystal right?
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ninja0
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:24 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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patterpatter9 wrote: so i got to reach power 30 to get a cystal right? Yeap ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
_________________ IGN: ninja0 Skype: fackninja0
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THENICKRULZ
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:24 pm |
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Joined: Fri Mar 18, 2011 4:14 pm Posts: 1346 Location: Mau5 Land of Mouses. Gender: male
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Andrew wrote: ninja0 wrote: I've also noticed that you added the power of an alliance to the 'alliances' tab.
And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?
Other than that, this update is perfectly fine. Yes this was actually ninja updated in recently... surprise! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
-Andrewgood updates, thx! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
_________________
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BRU, iS, TicK, COOL, Pain, FM, OL, WFA, Porn, WaL, TPL, DM5
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shelton9778
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:25 pm |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1129 Location: Ocala Gender: male
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I believe it will help with a few of the problems
_________________ You Will Never forget Me I am The Light and The Dark.
![Image](http://i.imgur.com/DLfIC.png) IGN Fallen Angel, Mr. Leader, Vincent Skype: fallen_angel0825
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ninja0
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 10, 2011 9:28 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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shelton9778 wrote: I believe it will help with a few of the problems I believe the problems were: -Crystal Farming -Supporters getting Mechs/Ranged units early to kill everyone around you really fast in the beginning.
_________________ IGN: ninja0 Skype: fackninja0
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