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Ilona
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 1:42 am |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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it seems there is another update too.
You can't launch nukes of captured missile silos without own missile structure ?!
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trevor1601
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 1:44 am |
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Joined: Tue Dec 22, 2009 1:45 pm Posts: 939
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great point allen... if ioning is going to cost 250 then making nukes and firing nukes need to be raised. no more nuke fields = no more fun. i only see the reasons for these updates is to boost boosting ![Wink ;)](./images/smilies/icon_e_wink.gif) if thats the case then please say so. 5 metal per tick seemed fair enough.
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best round-SAGE E2 -312 power most conquers at one point-122
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Ydegart
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 3:29 am |
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Joined: Fri Apr 23, 2010 2:17 am Posts: 36
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trevor1601 wrote: i only see the reasons for these updates is to boost boosting ![Wink ;)](./images/smilies/icon_e_wink.gif) if thats the case then please say so. 5 metal per tick seemed fair enough. Ofcourse BD needs to keep the money flowing. No company would implement updates that would result in less revenue.
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THENICKRULZ
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 5:43 am |
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Joined: Fri Mar 18, 2011 4:14 pm Posts: 1346 Location: Mau5 Land of Mouses. Gender: male
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Michael wrote: The following fixes/modifications have been applied to the game:
- Lowered spoils of war from 10metal to 8metal per unit - Lowered tax income from conquers from 5metal to 4metal - Increased cost of Ion to 250Energy - Fixed logout issues on Chrome - Fixed the tick engine to avoid getting stuck when one tick is failing - Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads) - music now won't load automatically for a registered player - you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed) - fixed world full message not displaying for new accounts - structure information is now displayed when a structure is still locked - Various UI & text fixes Iorn canon 250? DONT LIKE THIS!! liked 200 mana WAY BETTER!!
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psg188
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 6:19 am |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Are you sure Ilona?
I think we should have a compromise, you can launch captured nuke silos but you can't rearm them.
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mfreak
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 6:25 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Quote: One disgression i do see will change for the better is the 50 energy bump for the ion. Ive noticed some abuse since you dropped it to 200. Moving it back to 250, will sever some of that issue. i find it quite BS when an alliance can ion your attacking squads over 20 times. If they can spend that much doing that, then you should have no problem ioning 15 nukes with this re-added. When it comes to ioning squads, its an extreme measure, when you are either outnumbered or when the fight is too even. Even if ions are not increased to 250, you can easily work around this, by splitting your squads (but then again you'd have to spend oil). The main use of an ion cannon is against nukes, but nukes are so cheap to launch at 25 E, I atm am facing about 40 nukes incoming. Sure I dodge all of those, but nukes also take out infrastructure. Nukes should be used strategically and not spammed like they are today. So if you feel Ions should be 250, and it will promote strategic gameplay, then the cost of nukes should also be increased such that they are used judiciously, and not spammed like crazy the way they are today.
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GodBob
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 7:08 am |
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Joined: Tue Jun 02, 2009 7:03 am Posts: 35 Gender: male
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I have to agree that the nukes should be changed. It should cost more energy and oil to launch a nuke. It should also cost more to make silos and rearm them.
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bob11z
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 7:21 am |
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Joined: Wed Jan 05, 2011 4:04 pm Posts: 2
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1 problem with the update the 250 ion that just doesnt work for me
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Vospader21
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 8:25 am |
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Specialist |
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Joined: Wed Dec 08, 2010 5:09 am Posts: 39
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WHAT ARE FREAKING SERIOUS!! ![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif) The cost of the ion cannon was ridiculously high already. Why don't you just remove the ion cannon from the game all together.
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Vospader21
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 8:27 am |
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Specialist |
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Joined: Wed Dec 08, 2010 5:09 am Posts: 39
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GodBob wrote: I have to agree that the nukes should be changed. It should cost more energy and oil to launch a nuke. It should also cost more to make silos and rearm them. Your kidding right? The cost of oil and energy for the nukes is already insane.
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