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CedricScott
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Post subject: Good Era Posted: Tue Sep 27, 2011 4:12 pm |
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Joined: Mon Aug 01, 2011 11:31 am Posts: 24
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GOO I have to say it you guys tried really hard to win but...
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CodeoftheSith
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 8:15 pm |
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Joined: Thu Jul 07, 2011 4:06 pm Posts: 670
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but we were denied due to Account sharing and the limit of the ticks. given more time, and your lack of account sharing abilities, GOO would have won i have absolutely 0 doubt in my mind after seeing both GOO working in a war, and TLA's fighting abilities. GOO is far more coordinated, active, and down right friendlier. Sorry TLA, but half of you seemed to hate one another.
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CedricScott
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 8:21 pm |
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Joined: Mon Aug 01, 2011 11:31 am Posts: 24
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And if the round lasted 4000 more ticks TLA would've won, we can all make up fantasies, but in reality TLA won and GOO ran from our hive with 30 ticks left because they knew they would never beat us. And saying that half of us hated each other is a big stretch, we had an argument and all hurt feelings are resolved now, back to being friendly and onto a new era Btw GOO still lost...
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CodeoftheSith
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 8:49 pm |
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Joined: Thu Jul 07, 2011 4:06 pm Posts: 670
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true, but GOO left because contrary to the popular belief, GOO is not an account sharing alliance like many TLA members beliefe, after being online for 70 straight ticks, almost all the alliance decided it was time for sleep, and that even with another 30 ticks, they wouldn't be able to drop an alliance 10k score with minimal score loss to themselves. GOO is practical, and i look at situations from a neutral stand point.
Facts: 1. GOO showed coordination of a skill level i've never seen (Sorry Fierce!) 2. TLA showed a lack of coordination and complete lack of morale. 3. GOO showed a complete brotherhood like nature towards its players. 4. TLA showed anger and indecisiveness between members. 5. While TLA was able to rally and defend itself for 100 ticks, it was only 100 ticks. whereas GOO, had fended off attack after attack (GtoH, TAr, GtoH (again) TLA (multiple attempts) DSNY (multiple times) and even made its own assault on DSNY hive (although never actually accomplished anything) and TLA (forced to retreat due to need for sleep)) 6. TLA only engaged in 1 major battle (correct me if i'm wrong) with TAr, and had significant losses. GOO engaged many alliances, and either won in a landslide, or lost in a near draw with the other alliance only limping away with approx 20 half dead ships out of 200. 7. Just look at players statistics, almost all GOO players have 20k units killed and a max of 4k units lost, and while TLA does have respectable kills/losses ratio, they just don't compare to GOO.
So, correct me if anything is wrong, but i call it where i see it in the most neutral view possible.
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Tonycbk0
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:08 pm |
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Joined: Sat Apr 10, 2010 11:05 pm Posts: 54
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CedricScott wrote: And saying that half of us hated each other is a big stretch, we had an argument and all hurt feelings are resolved now, back to being friendly and onto a new era Indeed, on to a NEW era! Except there will be some OLD friends back in town. Good luck trying to win this era with those lame, sit back half the era then cheat the rest tactics (because of which you receive 0 acknowledgment for your farce of a victory which I feel shouldve rightfully gone to Goo, and not just because for whatever reason I like Jett Stone) . In the shadows its very difficult to see, though the things that lurk there have a very keen sight for targets. TLA would do well to keep that in mind, because when I look at them all I see is a dartboard for next era. You sicken me, play fair. Congratulations Goo, well played. -FIERCE
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CodeoftheSith
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:10 pm |
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Joined: Thu Jul 07, 2011 4:06 pm Posts: 670
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hey fierce, quick side note, i think we need to change our name XD LIS (Lurking in Shadows) implies we will be laid back, and watching, waiting for our moment to strike, when in all reality... LIS just likes to go out and kill people we dont do ANY lurking, we just kill
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Tonycbk0
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:15 pm |
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Joined: Sat Apr 10, 2010 11:05 pm Posts: 54
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well thats part of the Irony of it Jett. the other reason is that we appear out of nowhere sometimes and go on the offensive, now please stop talking about our strategy in an open forum, thanks!
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CedricScott
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:16 pm |
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Joined: Mon Aug 01, 2011 11:31 am Posts: 24
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If you didnt notice, TLA still won with 4 of its core members banned and GOO couldnt do anything about it, even when they kicked their members and recruited from other alliances, EDIT: Tonycbk0 wrote: well thats part of the Irony of it Jett. the other reason is that we appear out of nowhere sometimes and go on the offensive, now please stop talking about our strategy in an open forum, thanks! Dont worry, nobody reads his rambling anyways, I swear for every post in this forum at least half of them are his.
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Tonycbk0
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:18 pm |
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Joined: Sat Apr 10, 2010 11:05 pm Posts: 54
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Without the score and crystals of those 4 members Goo is the number one alliance, you guys are an epic FAIL. If I was you id be hanging myt head in shame somewhere and not posting in the forum boasting about a victory you didnt do jack to earn but cheat. Beat it buddy.
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CodeoftheSith
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Post subject: Re: Good Era Posted: Tue Sep 27, 2011 9:21 pm |
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Joined: Thu Jul 07, 2011 4:06 pm Posts: 670
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OH! that explains my less then 200 post count and our strategy? dude everyone knows how LIS plays and once again, the topic on the new players, the old ones went inactive, and volunteered to be replaced. and how much could TLA do to GOO with a whole era in front of them? i recall quite a lot of running and 0 battles. 100 ticks, everyone knows the first 100 ticks of two half decent alliances going head to head involves a lot of cat and mouse. there simply wasn't enough time for a real invasion.
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