haco25 wrote:
i think that as well as the grapple and charge-good if you have a sword-there should be a super magnet which pushes them away
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as far as they can go this is good if you have rocket launchers
There are loads of weapons with knockback and there is teleport. I suppose you could have something with a massive knockback effect and aonly a small amount of damage, theoretically it could fit in the slot otherwise used for grapple or charge, making you choose between the effects.
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also i think that instead of a flat platform there should be lumps and dips to fit the background i think this would make it more fun as you would have to think: is my rocket going to hit a hill and not the opponent?
I think this changes the game too much and would detract from the fun.
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also i think you should add homing missiles where they follow your mouse-but after say 3 spaces they run out of fuel and go no further also have like a place where you can make your own robot part (within the game for a large cost, say (for me a lot of money would be 50000) but maybe higher up that is nothing
I don't get homing missiles, every attack hits anyway. A create your own part could be a great idea though, you could design it from various graphical components and assign things like damage, heat etc. based on cost, with the level requirements being determined automatically from the specs, I think this is a great idea.