Not putting this in community suggestions, since I'm not suggesting a new change to the game yet. Just wondering how people feel about this, or if they've actually thought about it.
Basically it's about how boosters have a bigger advantage than I feel they should in the first 300 ticks (I am a booster, so I'm not bringing this up because I'm hurt about it).
So with large workers small workers and emergency workers you can get 1000 workers by tick 100 easily. Along with this you'll most likely end up boosting metal and oil to build lvl 5 metal and oil structures too. This I'm fine with. However my problem with this is the extra production you get from coming out of protection.
Assuming the first player is a booster and the 2nd player is not then those stats look fine. But then for the first 300 both players get a 50% production boost.
As you can see here the extra production for the booster alone is nearly as high as the none boosters income all together.
It's not like it's hard for boosters to get income as it is. I mean if they can boost then they should be able to conquer quite a large area for income as it is. So I don't see why they should receive even more resources, while the none boosters have to suffer more.
I just find this a little unbalanced (even if boosters are meant to receive a larger reward). I know some of you will say here that you don't need boosting to win, but that's not so much the point here. For the elite players you don't need to boost to win, however not everyone is an elite player
I just want to see what people think about the early extra production ticks, and whether they do actually unbalance the early game a little bit?