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Andrew
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Post subject: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 5:24 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Heyo Battle Dawners,
We've been discussing some changes to the relics as their current form has lead to several rounds ending extremely short and unsatisfying(No innuendo intended.) for most players.
I'd like to get the community's input on this discussion so please vote how you would like to see the relic system changed, you can vote for up to 3 different options so please choose your preferences if you have more than one, you may also change your vote and the voting will last for 3 days.
For reference: The current relic system has all 10 relics spawn in at tick 1 randomly around the world, they move randomly until captured by a player and have several hundred units defending them owned by the admin.
Feel free to discuss anything in the thread as I'll be keeping an eye on it closely till the voting ends and thanks for your feedback!
-Andrew
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Jack
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 5:58 pm |
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Joined: Fri Feb 19, 2010 9:57 am Posts: 790 Gender: male
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Options two and three for me.
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Jetblack09
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 6:05 pm |
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Joined: Fri Jan 08, 2010 8:00 pm Posts: 40
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Definitly liked it better the old way with the Relics coming out one at a time, much better system and actually allowed the round to go past tick 1000
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InGame-HellRising
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MmCm6
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 6:23 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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Andrew
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:01 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Thanks for your votes and feedback guys ![Smile :)](./images/smilies/icon_e_smile.gif)
-Andrew
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StacyX
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:05 pm |
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![Private Private](./images/ranks/rank1.png) |
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Joined: Fri Sep 03, 2010 11:10 pm Posts: 1 Gender: female
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Release relic at ticks 1000 would be nice but do it one by one 100 ticks in between each relic coming out.
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jjsmoke
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:06 pm |
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Joined: Sat Nov 20, 2010 9:46 pm Posts: 12 Location: Your Screen Gender: male
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Why go back into the old days bring the new years with relics imune to spys nukes ect #2 because it will make it a real challenge and very interesting and when somone takes that relic that aliance will be weakend them its time to take the oportunity it will also give people time to get ready while growing their power alot
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Ninja121212
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:09 pm |
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Joined: Sat Aug 14, 2010 9:05 pm Posts: 5 Location: GreenDayIsBack Gender: male
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make 15 relic for more fun
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FEARGAZER
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:10 pm |
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Joined: Fri Nov 12, 2010 4:43 pm Posts: 1
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Well choices 2,3,and 4 because then it allows the game to go on a lot longer and gives everyone a chance to build up their forces and much more.
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Goldenpaw
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:12 pm |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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I liked the relics the old way cause it allows more chance for more alliances to get some relics and the round goes on longer for everyone so number 3 for me ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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