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Tom
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Post subject: Re: General Battle System info Posted: Mon Dec 12, 2011 9:51 am |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
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All three units cost the same. If you fill a squad with inf, veh or mechs you'll find they do identical damage and cost the same amount.
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Francios
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Post subject: Re: General Battle System info Posted: Sun Jan 01, 2012 6:16 pm |
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Joined: Sat Oct 29, 2011 4:07 pm Posts: 11
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what would be the best units to make to battle for a new player like me?
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dylsupreme1
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Post subject: Re: General Battle System info Posted: Sun Jan 01, 2012 6:21 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build
Infantry - 10 armor, 10 damage and 10 range in each squad
Vehicles 5 armor, 5 damage and 5 range in each squad
Tanks - 3 armor, 3 damage and 4 range in each squad
People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.
Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.
It's really up to you.
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sabnc
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Post subject: Re: General Battle System info Posted: Sun Jan 01, 2012 6:38 pm |
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Joined: Tue Nov 10, 2009 6:22 am Posts: 145 Gender: male
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T dylsupreme1 wrote: Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build
Infantry - 10 armor, 10 damage and 10 range in each squad
Vehicles 5 armor, 5 damage and 5 range in each squad
Tanks - 3 armor, 3 damage and 4 range in each squad
People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.
Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.
It's really up to you. The problem is that in a fair fight you will win but in an unfair fight where 1 side has 2x as many units as another, you will lose more units as you don't have enough range units to damage the enemy(less units) as much or win the battle in one round(more units) in which case you will lose more units Note: Personally I use 10/10/10 but i'm just pointing out the disadvantages.
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dylsupreme1
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Post subject: Re: General Battle System info Posted: Sun Jan 01, 2012 6:40 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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True. But if you're active enough to avoid those situations then there's usually not a problem.
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sabnc
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Post subject: Re: General Battle System info Posted: Sun Jan 01, 2012 6:43 pm |
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Joined: Tue Nov 10, 2009 6:22 am Posts: 145 Gender: male
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True. If you're planning to be a casual player logging on once a day or so then go with the pro build otherwise go with the damage build.
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huddy
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Post subject: Re: General Battle System info Posted: Tue Feb 28, 2012 6:16 pm |
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Joined: Sun Oct 09, 2011 11:01 pm Posts: 52
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yep ^ is a good plan, i honestly go with pro all time but that works
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murdermuff
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Post subject: Re: General Battle System info Posted: Fri Mar 16, 2012 7:09 pm |
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Joined: Wed Feb 23, 2011 11:57 am Posts: 4
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ghossfeld88
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Post subject: Re: General Battle System info Posted: Thu Apr 05, 2012 3:37 pm |
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Joined: Fri Dec 02, 2011 6:42 pm Posts: 540 Gender: male
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cool
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redchilly1
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Post subject: Re: General Battle System info Posted: Sun Dec 30, 2012 1:00 am |
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Joined: Sat Oct 20, 2012 4:49 am Posts: 86 Location: Kaithal,Haryana,India Gender: male
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just telling that armours will be died till 3rd round so wrong calculations
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