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blolel
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 11:03 pm |
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Joined: Mon Sep 14, 2009 4:46 pm Posts: 60 Gender: male
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ronelm2000 wrote: targoon wrote: blolel wrote: Few comments about the new update... First, music should be off when loading the game, if you want it you can turn it on. What is the point of now having a slide bar to train units if the number of units you can train is now limited?? I dont really like this limitation but I guess i balances the game a bit more and it increases activity. Still no slide bar for spy protection, adding spy protection is so annoying. Couldnt agree more (well except the music thingy ) But i see no point of a slide bar now you can only make 10-30 units, its quite pointless. I would've rather had it for spy protection. well andrew's making it 30 tanks! anyways...make a slide for spy protection! plss... The reason why I mention the music thing is that it makes it annoying if you are logging in at work or at night and someone is sleeping beside you, I think its better to have the option to turn the music on as opposed to having the option to turning it off.
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ronelm2000
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Post subject: Re: Updates! July 1st, 2010 Posted: Tue Jul 06, 2010 12:16 am |
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Joined: Fri Apr 23, 2010 7:06 pm Posts: 3544 Location: Philippines Gender: male
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blolel wrote: The reason why I mention the music thing is that it makes it annoying if you are logging in at work or at night and someone is sleeping beside you, I think its better to have the option to turn the music on as opposed to having the option to turning it off.
ur so sneaky...but u can easily do that by just muting your speaker...
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Andrew
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Post subject: Re: Updates! July 1st, 2010 Posted: Tue Jul 06, 2010 8:10 am |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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blolel wrote: The reason why I mention the music thing is that it makes it annoying if you are logging in at work or at night and someone is sleeping beside you, I think its better to have the option to turn the music on as opposed to having the option to turning it off. The server selection page has had the music lowered considerably so it's not blaring as much. Also we'll look at making it a persistent setting that if you turn it off it will remain off.
-Andrew
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chad_j93
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Post subject: Re: Updates! July 1st, 2010 Posted: Tue Jul 06, 2010 9:20 pm |
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Joined: Tue Aug 11, 2009 7:25 am Posts: 971 Gender: male
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HUGE update 90% good 10% horrible :S music is sort of annoying some songs are good but most i dont like too much have it started on mute when u open instead of forcing it on us . the 15k cap WHAT THE HELL !! hate hate hate this , no idea why it was implemented sending eliminated if 15k cap breached by ally , another stupid update i hate ... if someoen looses their army while asleep i am pretty much useless to help them , as it will be hard to find a time when i can send them resources especially with my next issue 1 squad training at a time , this seems to target active players ... wehave to wait and wait for 1 squad which is slowing the game down entirely why punish active players? 1 wreck per hour ?!?! again why punish active players , 1 tick worlds get a wreck per tick but 2 - 3 tick worlds do not ?? how is this fair ? i like wreck hunting and i think 1 per hour between 1000 players average a server how is this worked out?? sorry if some of these have been address in the last 15 pages didnt wana read through all just going off front page list also , where is experience . where is shift click to turn squads many things need to be thrown up to front of the list instead of other low priority things thanks for reading my rant i had more to rant about but im to tired to type i all
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realemperor
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Post subject: Re: Updates! July 1st, 2010 Posted: Wed Jul 07, 2010 4:38 am |
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Joined: Mon Apr 19, 2010 4:39 pm Posts: 34 Gender: male
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chad_j93 wrote: HUGE update 90% good 10% horrible :S music is sort of annoying some songs are good but most i dont like too much have it started on mute when u open instead of forcing it on us . the 15k cap WHAT THE HELL !! hate hate hate this , no idea why it was implemented sending eliminated if 15k cap breached by ally , another stupid update i hate ... if someoen looses their army while asleep i am pretty much useless to help them , as it will be hard to find a time when i can send them resources especially with my next issue 1 squad training at a time , this seems to target active players ... wehave to wait and wait for 1 squad which is slowing the game down entirely why punish active players? 1 wreck per hour ?!?! again why punish active players , 1 tick worlds get a wreck per tick but 2 - 3 tick worlds do not ?? how is this fair ? i like wreck hunting and i think 1 per hour between 1000 players average a server how is this worked out?? sorry if some of these have been address in the last 15 pages didnt wana read through all just going off front page list also , where is experience . where is shift click to turn squads many things need to be thrown up to front of the list instead of other low priority things thanks for reading my rant i had more to rant about but im to tired to type i all lol cant ask for anything more than that. Chad gets a thumbs up on all the suggestions (From me atleast )
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Andrew
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Post subject: Re: Updates! July 1st, 2010 Posted: Wed Jul 07, 2010 12:07 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Please read before you post Chad, it takes a few minutes and if everyone does the same thing we end up with a giant thread of the same questions and answers for pages and pages.
The limit has increased to 2 squads in your colony, 1 in your training base. Training times for units was adjusted to 2 ticks for infantry, 3 for vehicles and 4 for tanks.
-Andrew
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MadGunny
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Post subject: Re: Updates! July 1st, 2010 Posted: Sun Jul 11, 2010 10:11 pm |
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Joined: Mon Jun 29, 2009 9:08 am Posts: 4
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I still have not seen where the achievements have been fixed. I have caught a few UFO's, a few wreaks, conquered a few hostile colonies during the war, conquered colonies, fired nukes, shot down nukes. None of these achievements show up since the update
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InFamy2k
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Post subject: Re: Updates! July 1st, 2010 Posted: Sun Jul 11, 2010 11:43 pm |
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Joined: Sun Jul 11, 2010 7:14 am Posts: 21 Location: Australia Gender: male
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Andrew wrote: 2) Design change in the recruit screen to recruit multiple units much easier. Thats Better!
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bubba1924
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Post subject: Re: Updates! July 1st, 2010 Posted: Thu Jul 15, 2010 9:44 am |
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Joined: Mon Jul 27, 2009 1:05 pm Posts: 2
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Thanks BD team you have convinced me and at least 100 people ive talked to this game has become garbage the new update has more bugs than fixes . and the fixes have ruined the game and taking achievments from those who earned them is just stealing all the tokens bought and boosted me and most i have talked to are quitting BD I hope you gus get your act together someday good luck finding other suckers !
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bigkev22
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Post subject: Re: Updates! July 1st, 2010 Posted: Fri Jul 16, 2010 5:21 am |
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Joined: Tue Dec 15, 2009 5:49 pm Posts: 150
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hay Andrew.. have u guys increased the unit limit for the colony yet?? bcos u said u have but it hasnt showed up yet... i can still only build 30 units!! at one time
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