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kiddu10
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 3:51 am |
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Joined: Fri Mar 29, 2013 1:18 am Posts: 105
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NaveedNiazi
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 6:29 am |
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Joined: Mon Feb 18, 2013 8:42 am Posts: 740
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Korupt wrote: NaveedNiazi wrote: to check, anti-Type... its ok to rely on Scan... most of time people don't have time to send a spam first and wait for others so they snip them... in simple attack, yes, spam is perfect option Scans are inaccurate, spams are completely accurate. Also 100 metal is nothing compared to 20E. but what if your enemy get relic because you sent a spam only at that tick? attack next tick and kill enemy's weaker forces ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Kevinandrez
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 7:36 am |
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Joined: Sat Sep 03, 2011 11:45 am Posts: 201 Location: Stalker!!!!!! Gender: male
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That even happened to me a lot of times. So, I decided to make vecs or mechs, specially in solo worlds. That happens to me most of the time.
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georgeshelou
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 8:00 am |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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Why not wake all the alliance up and send a mass attack to the relic you want to capture for example, it's a excellent idea, this would definitely reduce the losses and the alliance will be able to share casualties and build up their armor fast though. Although if you are on a solo world, the best build there is Vehicles because I have rarely to never seen anti vehicles units on a relic except some infantries anti vehicles. (Look at the arrow in the image below) And yes, a spam is obviously a very good idea if you are playing on solo world, of course ... haha. Unless if you have a huge army and a good ratio/chassis, you will be able to solo a relic and it should do the trick. By the way, if I were you guys, I would shut the hell up because this will let the admins think twice of what to put on a relic because we already have some information of the build they are actually using to defend a relic. ![Image](http://i.imgur.com/llmOg3N.png)
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Kevinandrez
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 10:23 am |
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Joined: Sat Sep 03, 2011 11:45 am Posts: 201 Location: Stalker!!!!!! Gender: male
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georgeshelou wrote: Why not wake all the alliance up and send a mass attack to the relic you want to capture for example, it's a excellent idea, this would definitely reduce the losses and the alliance will be able to share casualties and build up their armor fast though. Although if you are on a solo world, the best build there is Vehicles because I have rarely to never seen anti vehicles units on a relic except some infantries anti vehicles. (Look at the arrow in the image below) And yes, a spam is obviously a very good idea if you are playing on solo world, of course ... haha. Unless if you have a huge army and a good ratio/chassis, you will be able to solo a relic and it should do the trick. By the way, if I were you guys, I would shut the hell up because this will let the admins think twice of what to put on a relic because we already have some information of the build they are actually using to defend a relic. ![Image](http://i.imgur.com/llmOg3N.png) I love the first 2 ideas, but I am against your 3 idea. I think admins should think twice before putting something on a relic, which will give justice to all the players.
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Mike
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 5:33 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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@George, there is a threshold where you will no longer save units from dying. As long as you one round a relic that is the best you can do, if you send more than you need you can leave yourself vulnerable to attack from another alliance since your entire army is now tied up. Also it is a massive waste on the ever important energy. ![Laughing :lol:](./images/smilies/icon_lol.gif)
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RupertAngier
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 7:41 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Korupt wrote: @George, there is a threshold where you will no longer save units from dying. As long as you one round a relic that is the best you can do, if you send more than you need you can leave yourself vulnerable to attack from another alliance since your entire army is now tied up. Also it is a massive waste on the ever important energy. ![Laughing :lol:](./images/smilies/icon_lol.gif) words of wisdom..
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jdsoccer13
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Post subject: Re: unfair distribution of army on relics Posted: Mon Sep 16, 2013 9:01 pm |
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Joined: Fri Dec 03, 2010 3:02 pm Posts: 43
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Yep, almost every relic I've seen has less anti veh than anything.. except for the time Seth decided to be mean and have Range 27 Super Units ![Sad :(](./images/smilies/icon_e_sad.gif)
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georgeshelou
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Post subject: Re: unfair distribution of army on relics Posted: Tue Sep 17, 2013 6:42 pm |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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Nope, i prepare myself and save resources Korupt. Our hive is 100 % under control...
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