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ninja0
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Post subject: Re: Updates! September 10th, 2011! Posted: Fri Sep 16, 2011 5:09 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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You're gonna be able to move your alliance member's units? ![Shocked :shock:](./images/smilies/icon_eek.gif)
_________________ IGN: ninja0 Skype: fackninja0
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Milanos
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 17, 2011 4:57 am |
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Lieutenant Major |
![Lieutenant Major Lieutenant Major](./images/ranks/rank9.png) |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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Acey wrote: Kongregate never got this update, every non booster should move there so the game is back to normal, lets see how many conquers boosters can get if everyones moved to kong ![Laughing :lol:](./images/smilies/icon_lol.gif) So true.. I agree though, this does little good for non-boosters. I am currently in a team with a lot of boosters, with me not boosting. They all had range tick 1, and I still won't be getting it anytime soon.
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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pinkachu
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Post subject: Re: Updates! September 10th, 2011! Posted: Sat Sep 17, 2011 5:41 am |
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Joined: Mon Apr 04, 2011 11:38 am Posts: 323 Gender: male
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ninja0 wrote: shelton9778 wrote: I believe it will help with a few of the problems I believe the problems were: -Crystal Farming -Supporters getting Mechs/Ranged units early to kill everyone around you really fast in the beginning. This is totally true but supporters can still do this since worlds are freezed right before they begin,for x amount of time so actually the building times doesn't affect supporters but that of non-supporters personally I'd say put the building time back the way it was to keep it fair in a way ^^ohhh and the rest of the updates I love it ![Smile :)](./images/smilies/icon_e_smile.gif)
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Milanos
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Post subject: Re: Updates! September 10th, 2011! Posted: Mon Sep 19, 2011 1:35 pm |
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Lieutenant Major |
![Lieutenant Major Lieutenant Major](./images/ranks/rank9.png) |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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The problem I have with this building time update is that in my opinion it still favors boosters. Before, you could get a gate with 2 blue boosts, so you could get it at tick 13. Boosters could get it tick 1, so there was 12 ticks of difference between them.
Now, boosters can get gates at tick 13 or 14, since there is a 24 hour freeze, and non-boosters can get gates at tick 13+24 hours which means it's tick 37, that's a 23-24 tick difference. And that's for a 1 tick, on 2 or 3 tick/hour the difference is even bigger.
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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gino948
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Post subject: Re: Updates! September 10th, 2011! Posted: Mon Sep 19, 2011 5:50 pm |
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Joined: Mon Jan 24, 2011 6:04 pm Posts: 295
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Quote: This is totally true but supporters can still do this since worlds are freezed right before they begin,for x amount of time so actually the building times doesn't affect supporters but that of non-supporters
personally I'd say put the building time back the way it was to keep it fair in a way This ^
_________________ ARM-DETH-AL-WWs-SoTF-LIS IGN:Chloie, Bonus, McDobol, Sonic, BumbleV, Ino of Inquisition Highest power: 314 Highest Crystals: 93 Highest Rank: 1
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mfreak
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Post subject: Re: Updates! September 10th, 2011! Posted: Tue Sep 20, 2011 11:11 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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The reason this update doesnt make a difference is because, people forget that whether its 2 mins or 20 hours, its for everyone. So a booster will still be able to get it before a non booster. What difference does it make WHEN a booster builds a structure? He only has to build it way before a non booster, and this will happen even now.
The primary flaw is trying to negate the advantage boosters have ingame. The game is designed such that tokens WILL give you an advantage. Accept that fact and if you want to balance something, then change the system somehow. Another problem is, that BD largely depends on tokens for survival. When you connect ingame player necessities with revenue, its very difficult and in most cases almost impossible to balance things. This is why this update is mostly ridiculous.
_________________ Deadman - SYN ----------------
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themicker99
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Post subject: Re: Updates! September 10th, 2011! Posted: Wed Sep 21, 2011 11:12 am |
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Joined: Tue Sep 14, 2010 3:58 pm Posts: 624 Gender: male
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everything goes back and forth i boost both red and blues.
an easy way to fix the issuses with tokens is just everyone vote every day lol.. then its at least somewhat fair as u can boost blues which almost everyone does as it is lol. just putting that out there
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Charging852
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Post subject: Re: Updates! September 10th, 2011! Posted: Tue Sep 27, 2011 5:54 pm |
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Joined: Wed Jan 19, 2011 7:32 pm Posts: 1
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Hi so i know that .com had has some few updates (lame ones) will any of these affect on kong and ES or will it stay the same? ![Smile :)](./images/smilies/icon_e_smile.gif)
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ffstkn
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Post subject: Re: Updates! September 10th, 2011! Posted: Wed Sep 28, 2011 1:35 pm |
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Joined: Tue Dec 07, 2010 3:20 pm Posts: 39 Gender: male
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Just noticed another change (and not for the better). The amount of achievements has gone down to 32. WHY?
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Andrew
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Post subject: Re: Updates! September 10th, 2011! Posted: Thu Sep 29, 2011 3:32 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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ffstkn wrote: Just noticed another change (and not for the better). The amount of achievements has gone down to 32. WHY? Due to the changes in power calculation the higher tier power achievements were removed.
-Andrew
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