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malicewolf
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Post subject: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 8:38 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Please go here to vote on the the first part of the suggestion! Relic Attack SystemThe vote seems to be for squads to be able to launch from the new turret OPs Here is the link to the 2nd part of the suggestion! Turret Functions--------------------------- Hello Dawners! Do you love Battle Dawn? Do you love strategy, warfare, and the excitement of a good era? Do you want to see dull eras disappear and every era to be exciting from start to finish? Then we've got something for you! We have a suggestion to reduce sub abuse, decrease "battle hugs", give new players (and alliances) a chance to have more impact in an era and overall make the game more war focused and fun for everyone by overhauling the relic system! But we need your help and feedback for this! We want to work with you before we change anything in order to end up with the best update for everyone. We want to maximize the potential for fun, war and glorious conquest! So please give us your thoughts and ideas! For now, this suggestion is for an update that will be dubbed the "Ilonium Update™"; an update that will be as much from the staff as from the players once it is fleshed out and completed. The current suggestion is to introduce the following changes:
- Alliances create relics from "fragments"
- 1 out of 8 wreckage's will contain a fragment.
- 1 player can hold only 1 fragment at any time.
- Relics can only be attacked from relics. (no longer the case, read below in green)
More details on the suggested mechanics: We think this will give everyone more of a goal to strive for, make the eras more interesting from start to finish, allow more alliances to get relics in an era therefore inducing more wars and finally add an additional strategic layer to the game. We're very excited about this and would love to hear your ideas and input so we can perfect it! ---------------------- Updates! April, 4 2015
- Fragments will now be released based on Simen's spawningpool idea
70+ left, 1/2 is a fragment 60+ left 1/3 is a fragment 50+ left 1/4 is a fragment 40+ left 1/5 is a gragment 30+ left 1/6 is a fragment 20+ left 1/7 is a fragment Less than 20, 1/8 is a fragment - If you hold a fragment, the system will be programmed so that you do not get another fragment in a wreck. You will automatically be given resources as per a normal wreck.
- Relics will not only be able to attack relics. We are still looking for the best solution, but we have agreed this needs to be changed. Suggestions include:
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Alexander
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 11:54 am |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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I am really excited about this suggestion, very curious what everyone thinks. ![Smile :)](./images/smilies/icon_e_smile.gif) I want to see more armies die ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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mustafa960
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 12:27 pm |
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Joined: Mon May 02, 2011 11:23 am Posts: 461
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How much score does a fragment give to a player? Also are players able to gain fragments from wrecks at any point in the era?
Also since relics are only gained by wrecks which appear randomly and not at a set time like relics , players are going to have to be much more active. So i guess that increases competition. Seems like a good idea , hope it gets implemented. Although , players won't be able to get xtals if this goes through , only way to get xtals would be garrisons and colonies. So perhaps , more garrisons to compensate the loss of xtals from relics?
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maxattack
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 12:35 pm |
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Joined: Wed May 26, 2010 8:09 pm Posts: 1900 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me Gender: male
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I think it could use some tweaks (like the alliance voting on when to make the fragments into a relic) but I really like the overall idea. Super excited ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
_________________ Retired AANC Mentor | Retired MT Member | CMoTM | SoTM IGN(s) : Maxattack, MAXS
Retired player, trying to come back again.
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Alexander
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 12:49 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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mustafa960 wrote: How much score does a fragment give to a player? Also are players able to gain fragments from wrecks at any point in the era?
Also since relics are only gained by wrecks which appear randomly and not at a set time like relics , players are going to have to be much more active. So i guess that increases competition. Seems like a good idea , hope it gets implemented. Although , players won't be able to get xtals if this goes through , only way to get xtals would be garrisons and colonies. So perhaps , more garrisons to compensate the loss of xtals from relics? What do you think would be a reasonable score for fragments to give? Yes - up to 80 at once can exist in the world, until then they don't stop spawning from wrecks. ![Smile :)](./images/smilies/icon_e_smile.gif) Good point, I do like garrisons. Curious to see what others think as possible replacement for those crystals. ![Smile :)](./images/smilies/icon_e_smile.gif) Though I think we should keep in mind fragments give score as well!
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Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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simmen
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 12:51 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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mustafa960 wrote: How much score does a fragment give to a player? Also are players able to gain fragments from wrecks at any point in the era?
Untill all 10 relics are created, yes.
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socialmisfit1
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 12:53 pm |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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I'm open to this idea, another perhaps less radical change wuld be the return of attaching relics to colonies like a crystal so that you would need to actualy conquer the player to take their relic. although, I suppose you could put both suggestions together and have the relics created by fragments then attached to the colony
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malicewolf
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 1:00 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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mustafa960 wrote: How much score does a fragment give to a player? Also are players able to gain fragments from wrecks at any point in the era?
Also since relics are only gained by wrecks which appear randomly and not at a set time like relics , players are going to have to be much more active. So i guess that increases competition. Seems like a good idea , hope it gets implemented. Although , players won't be able to get xtals if this goes through , only way to get xtals would be garrisons and colonies. So perhaps , more garrisons to compensate the loss of xtals from relics? Good questions! As for the fragment, the score boost is yet to be determined and set in stone. Me personally, since you can only hold 1 at a time, I was thinking perhaps 100+ score for the individual player. On top of this, the fragment also gives resource boost to the individual player, so I would say we shouldn't make it too much of a score boost. And yes, players are able to gain fragments from wrecks at anypoint in the era. You may see random noobies 100 ticks in with fragments! It's partially the luck of the draw! Wrecks will become much more valuable and a new source of fighting. Wrecks will have a 13% change of being a fragment (1/8). However, if you have a fragment already, you will not get another one. The wreck will automatically reward the player with something else (like tokens, metal, energy, etc.). So with this idea, relics will start to show up (potentially) much sooner! Of course, as stated, 80 is the max at any given time though! So if we have 80 fragments out, you gotta wait until they start deleting at their 300 tick limit! Or there are 10 relics out and obviously we can't have more than 10 relics (but once again, fragments expire after 300 ticks, so if one deletes, a new one will take place) As for the crystals part, fragments were meant to offset crystals a little bit, but with this, I would plan to have more garrisons appear. But there could be other solutions to this as well! I'd love to hear some ideas maxattack wrote: I think it could use some tweaks (like the alliance voting on when to make the fragments into a relic) but I really like the overall idea. Super excited ![Very Happy :D](./images/smilies/icon_e_biggrin.gif) Tweaks are great! Let's hear what you think may work or make it better! The voting idea is interesting! Any details on how you'd like that to work?
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Alexander
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 1:04 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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socialmisfit1 wrote: I'm open to this idea, another perhaps less radical change wuld be the return of attaching relics to colonies like a crystal so that you would need to actualy conquer the player to take their relic. although, I suppose you could put both suggestions together and have the relics created by fragments then attached to the colony I really like the idea of having to conquer a player to take their relics... it would kill handing, but I think the moveable relics are a lot cooler than the circle we used to have around colonies. I would love to see them combined some how. One thing I thought of recently, was maybe making it so that when a relic is taken, the alliance gets conquered, and vice versa. But maybe that's a bit extreme?
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Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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maxattack
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Post subject: Re: Improved Relic Suggestion! Posted: Mon Mar 30, 2015 1:08 pm |
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Joined: Wed May 26, 2010 8:09 pm Posts: 1900 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me Gender: male
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Alexanderkitty wrote: socialmisfit1 wrote: I'm open to this idea, another perhaps less radical change wuld be the return of attaching relics to colonies like a crystal so that you would need to actualy conquer the player to take their relic. although, I suppose you could put both suggestions together and have the relics created by fragments then attached to the colony I really like the idea of having to conquer a player to take their relics... it would kill handing, but I think the moveable relics are a lot cooler than the circle we used to have around colonies. I would love to see them combined some how. One thing I thought of recently, was maybe making it so that when a relic is taken, the alliance gets conquered, and vice versa. But maybe that's a bit extreme? I'm a fan of relics being seperate from colonies in terms of being conquered. If the top player has a relic and 20 crystals, you could commit all your units to attack the players colony. By seperating the relic and colony, it makes the game more challenging, and if the relic-holder is conquered, they still have the relics score boost. Regarding the relic allance thing, I think that example is a little extreme, but I like the idea of the alliance being affected by a relic being taken apart from score/resource boosts
_________________ Retired AANC Mentor | Retired MT Member | CMoTM | SoTM IGN(s) : Maxattack, MAXS
Retired player, trying to come back again.
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